Back in the late 90′s, I still spent a lot of time with my various hobbies. One of these was 3D modeling and animation. I used to spend hours designing textures, shapes, polygon deformations, and then ten times as much time waiting on models to render.
I was all right, not great, but good for a amateur.
Then in Nine-teen Ninety-Eight, I got a call from a company in Hollywood (who’s name I won’t drop) based on my third submitted portfolio in as many years.
Anxiously, I flew out to California, interviewed for about six hours, at the end of which, they offered me a position.
At about half what I was currently making as a systems engineer.
Thus ended my dream to be a computer animator in Hollywood.